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Wynded Words

~ Home of author Sarah Wynde

Category Archives: Randomness

Editing

10 Tuesday Jun 2014

Posted by wyndes in Randomness

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So A Lonely Magic is the first book where I hired an editor. I paid the big bucks–$800–for an NYC editor with a lengthy list of noteworthy authors he’d worked with, recommended to me by another NYC editor, who I think was once executive editor of one of the name companies in fantasy publishing. (I think because I’m too lazy to look it up.)

I paid for a line edit and an editorial letter.

The good news is that I wasted my money. The bad news is that I wasted my money.

His feedback was… fine? It’s not that there was anything wrong with it, it just wasn’t anywhere near as far ahead of the average beta reader as it should have been.

An example: he thought it took too long to get answers about who and what Kaio and his family were. He said we were halfway through the book before anything was revealed. Okay, that’s appropriate feedback from a beta reader and good to know. But an editor surely should have noticed that I used a precise and classic three-act-structure. Thirty chapters to the book, 10 chapters in is when the story changes dramatically, at pretty much exactly one-third of the word count. Now an author, reading between the lines, can safely say in response to such beta reader feedback, okay the first third seemed slower, figure out how to pick up the pace. But an editor should have realized that, too! The issue is pacing, not that the first half–which isn’t a half–doesn’t give answers.

In the same line, he said that the problem was that Fen hadn’t asked questions. When I followed up on that, I got the single sentence reply back that the problem was that Luke, Kaio, and Gaelith hadn’t told her anything. Easy fix. Easy-peasy, three lines here or there will resolve it. But that’s not what he told me the issue was. An editor should be able to spotlight issues, not half-ass guess at them.

I won’t get into the rest. Fundamentally, though, I’d rate the edit as a mediocre beta read. My intern did a better one. Mike Kent (who writes as Morgan Kegan) did a much better one. So live and learn. It was a waste of time and a waste of money, but at least now I know not to waste that money anymore.

Next time around–next book around–I’d like to hire a copy-editor, so that I don’t have to be quite so anal about every single then vs than. But I won’t be hiring a line editor again.

Meanwhile, I’m still in final proof-reads. They’re going slowly, because I’m recording an audiobook at the same time. My own voice recorded is so weird to me. I hope at least one person, someday, appreciates this book, because I’m feeling very dubious about the value. But got to try someday, right?

And done

09 Monday Jun 2014

Posted by wyndes in Randomness

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Spent the day proof-reading ALM, Made a bunch of minor changes, and a couple of sort of major ones. But I think I’m done.

I so in fact think I’m done that I posted the current version to D2D today to set up pre-orders for B&N and Apple and Kobo. The release date will be July 10th. I’m hoping to spend the month between now and then working on a marketing blast–my first ever serious attempt at marketing–and also writing the first chapter of A Precarious Balance, aka Fen Book 2.

Oh, and tomorrow, I’m going to start reading ALM aloud to a microphone. Yep, time for my first ever audio-book. It’s maximizing proof-reading and recording to do them both at once. 🙂

 

The words flow…

08 Sunday Jun 2014

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Such a great writing day today. The words flowed like honey. I initially said they spewed, but I couldn’t think of anything nice that spewed, so I changed it, which is sort of a marker of my day. Words, more words, bad words, no, good words! I liked them!

Rewriting the final chapter of ALM, and I think tomorrow I will go back into read-aloud mode. But I think this book is finished.

It ends with, “I’ll be back.” Part of me thinks, nope, can’t do that, and part of me is so amused at myself. So far amusement has won.

ALM back from the editor

07 Saturday Jun 2014

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Yay!

Most of my words yesterday wound up being minor tweaks to ALM, but I consider it a successful work day.

Today, though, not so much. I took the day off and played lots of silly iPad games. Last night’s dinner was lovely–graphic proof below, but exhausting. When I was inviting people, I felt super-casual about it–hey, come hang out and celebrate summer with us–but once you’ve invited a dozen people to dinner, you kind of have to get your act together. We had sausage and veggie skewers, burgers with bacon and blue cheese (mine was topped with home-made guac and a sriracha mayo), sweet potato fries, salad, cole slaw, and an assortment of appetizer dips, including a paleo-friendly roasted beet hummus and a Mexican tzatziki (we didn’t have dill, so I used cilantro and lime instead–it tasted just as good.) And then played a rousing game of Cards Against Humanity. Tomorrow, though, tomorrow I will be writing. ALM needs a new ending, and some tweaks at a couple places in the middle. I know what I’m going to do for the tweaks, but the ending is still a mystery to me. I hope the fingers cooperate!

 

 Image

New words

06 Friday Jun 2014

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About 250 words yesterday. Better than the day before. Unfortunately, not words that belong in any of the multiple stories I’m currently working on, but that’s okay, because they were still words. Today’s goal: more words. 

But it’s a beautiful day & I’ve got guests coming for dinner, so maybe also swimming, relaxing, house-cleaning, and cooking good food. Those are worthy goals, too!

 

Fail Day 2

05 Thursday Jun 2014

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Once again, didn’t manage to write fiction. I did push myself to get a few sentences down on the page by evening, reminding myself that every word counts. Last year when I was in the worst of the depression, I gave myself pats for even a single word–actually, sometimes even for opening up the Word document, so yesterday’s eked out 77 words is not so bad.

Part of my block, I think, is that I’m letting so much of my brain be business-like and efficient that the creative side is being stifled. Yesterday, for example, I worked on the marketing plan for A Lonely Magic. Doesn’t that sound official? It should, because I’m working on it with exactly the level of analysis that I used to give to my job as an acquisitions editor. But I’m not going to write about that here, because this is not my publishing blog! (I decided that the Rozelle Press site needed some form of regular updates, so it’s where I’m writing about publishing now. Yep, blog craziness.)

Today’s goal: to improve on yesterday’s 77 words. Small goals, encourage success, and maybe someday soon I’ll get back to the big goals.

Fail

04 Wednesday Jun 2014

Posted by wyndes in Randomness

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I did not manage my 300 words of fiction yesterday. I did, though, go to yoga & out to lunch, found a new book distribution site (Tomely) and registered for it, exchanged emails with a Portuguese translator who is going to translate Ghosts into Portuguese for the Brazilian Amazon store via Babelcube, and did some reading about book advertising sites, adding a few names to my list to check out. Also grilled tilapia for the first time with a marinade that I more or less made up that was delicious. For a day with no actual writing in it, it felt as if I accomplished a lot.

I suspect that’s the problem with the indie publisher lifestyle–too many days feel productive without writing, but if I’m not writing, fundamentally, I’m not producing. Today I’m meeting with my marketing intern and maybe–if the temperature is bearable–starting to produce the audiobook version of A Gift of Ghosts in my closet. I’m set up to go with a new microphone, appropriate sound muffling, a carefully-placed chair, some free audio software that I’ve figured out how to use–now I just need to get the dogs to not bark for about ten hours in a row. Ha. (That won’t happen.)

In totally unrelated news, I gave Bartelby a sugar snap pea a minute ago and he wound up getting the peas out. Now he’s tossing one into the air, dropping it, then tossing it again, as if he’s playing with it. I think he keeps wanting it to be food, tasting it, thinking ‘ick’ and then a second later forgetting that he just determined that it was ‘ick’ and trying again, but it is seriously funny. Zelda took one sniff of the sugar snap pea and gave me the most plaintive, ‘why must you eat this crap?’ look and wandered away.

Ahem, focus, self, focus. This is the writing blog, so I should be writing about writing (or the lack thereof.) I’ve got a little bit more CBCA to write about, but not enough time this morning to write a full blog post on the next few criteria. There’re good criteria so they deserve at least an hour or. But not today.

Goals for today: write some–ANY–fiction. I don’t care which story, I don’t care whether it’s ever publishable, but I need to get my fingers back in the habit, sooner, rather than later. And start work on the audio version of Ghosts. I was worried that my voice wouldn’t be good for narration but there are so many filters that do different things, I suspect I can make myself sound like a baritoned guy if I wanted to. I wouldn’t, since that would be silly for Ghosts, but I’m hoping I can pull off a reasonably professionally sounding work on my own. We’ll see.

 

 

The Weird

03 Tuesday Jun 2014

Posted by wyndes in Randomness

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Tags

CBCA & Writing

I’m writing incoherently lately. It’s annoying. I’ve got blog posts half-written and two short stories half-written, and I keep getting bogged down in questioning whether I’m making any sense. But I’d like to get back to using this blog to keep myself on track as a writer, always answering the question of whether I wrote my thousand words, so I’m going to do that, even if I can’t manage any other sensible words. So, have I made my 1000 words? Not for days. But today I’m going to try, and tomorrow I will report back.

And now back to Criteria-Based Content Analysis. I’ll try to manage coherency.

I group five criteria under one heading: The Weird. The actual criteria names are complication, unusual details, superfluous details, accurately reported details misunderstood and external associations (which refers to details unrelated to the current story).

Not all of those are likely to be equally useful to us as writers. For example, accurately reported details misunderstood may be very helpful to an adult investigator interviewing a child about a sexual assault (which is one of the major uses of CBCA) but your POV character is probably not going to be able to make use of this criteria very often. I’m reminded, though, of the first time my son saw snow. He was not quite one, and when the snow touched his bare skin, he said, “hot, hot, hot.” He’d never felt extreme cold before. I corrected him, of course, but first I felt the snow and was reminded that snow against your skin does feel a lot like a burn. If he’d been articulate enough to say, “I felt the snow and it burned me,” that would be an example of an accurately reported detail misunderstood.

Unusual details, though, are a powerful tool for writers. Harry Potter’s bedroom could have been a closet. Instead it was a cupboard under the stairs. In the different versions of the story I told about my house being burglarized, I lost, variously, “stuff,” “a camcorder,” and “my baby’s laugh.” The last is the unusual detail. It gives the story weight, makes the story stronger and more real.

Superfluous details can also be great, which may seem like an odd thing to say, given that we want to follow Vonnegut’s advance and make every sentence either advance the plot or reveal character. How can superfluous details do that? Well, it might depend on your definition of superfluous.

Let’s go back to the scene from A Gift of Ghosts. We left off with Rose, saying, “When I opened it up and that snake slithered out, I cried.”

Henry continues, with: “I went down to the springs and caught some brown snakes. Nice big ones, a couple feet long. Harmless, but easy to mistake for cottonmouths. Stuck ‘em in Tommy’s desk. When he opened his desk, you could hear the screaming half a block away.” Henry chuckled at the memory.

Rose smiled, too. “I wish I’d been remembering that snake when he asked me out. I might have thought twice.”

This entire incident—the whole memory of the past—could easily be considered a superfluous detail. It’s unrelated to the overall story of Akira and Zane, and doesn’t even have much to do with whether Henry and Rose should move on. 

But I spent hours of research time trying to find the right snake for Henry to put in that lunchbox. It felt important to me, even though I didn’t know why. Taking a closer look, I think it was worth it. The snake is a) a specific detail, that b) provides contextual embedding, setting the stage in the Florida swamps rather than the California desert, and c) includes interaction–action leads to reaction leads to action. And although it’s a seemingly superfluous detail, within the context of the story, it reveals character and a relationship between characters.

I could have told the reader that Henry loved Rose his entire life. Akira could have realized that and thought, “wow, he’s loved her forever,” and there you go. Instead, I showed it. That superfluous detail becomes a powerful demonstration of how far Henry was willing to go to take care of Rose.

So obviously, you want your weird, unusual, and superfluous details to be details that serve the story, not details thrown in at random—but they’ll make the story more plausible either way.

732 words in this blog post, so I owe myself at least a few hundred words of fiction now! Off I go to work on that. With any luck Akira will finally stop having tea with a ghost.

Filler Words and Dialog

26 Monday May 2014

Posted by wyndes in Randomness

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Tags

CBCA & Writing

Filler words are words that writing blogs tell you to eliminate from your writing. Most of the time, it’s good advice. But not always.

Let’s start with some sample sentences.

If you need help, then ask for it.

If you need help, ask for it.

You know, I was going to write about interaction, but I’ve gotten totally bogged down in the way that “then” conveys emotion to me. Am I alone in finding that the first sentence contains exasperation while the second one is a simple statement? I can’t read the first one in my head without giving it a dose of impatient annoyance, while the second one sounds like a simple statement that could be delivered gently. And the only difference, of course, is the word, ‘then.’ Weird.

Ahem, but moving on, my point is that tighter writing is better writing and so most often, sentence #2 is the better sentence. The more filler words you can eliminate, the faster the read, and for today’s audiences, faster is better.

Except that interaction requires a reciprocal action or influence, a back-and-forth, and sometimes some of those filler words are good at making the relation between cause-and-effect clearer. Not always! But sometimes. Let’s take a look:

I tried to get away. He jumped in front of me. I turned and ran.

I tried to get away, then he jumped in front of me, so I turned and ran.

In the second story, the filler words show you the flow of the action, and how the actions influenced one another. In this case, (IMO) the more tightly-written story is not the better story. Some filler words are almost always bad (‘very’ comes to mind) but if the words you use enhance the sense of interaction in your story, of reciprocal movement, they may be worth keeping.

So, believable stories include interaction. They also include criteria #6, reproductions of speech. In other words, dialog. This is an important criteria, in my opinion, but also so obvious that I’ve got almost nothing to say about it.

A quick example:

We talked about what we wanted for dinner but couldn’t agree on anything.

I asked him, “What do you want for dinner?” but he said, “Oh, I don’t know, what do you want?” I answered, “Not again. Can’t you ever just choose?”

The latter is a more compelling story. To make your stories more believable, you should put words in people’s mouths. That said, in the example, I included conflict without even thinking about it, because conflict makes dialog interesting. A story where characters exchange several minutes of small talk might come across as true, but the truth can be boring.

Never let believable trump interesting. 🙂

Next time: Five criteria in one shot, because they all boil down to “weird.”

Interaction is Action

23 Friday May 2014

Posted by wyndes in Randomness

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Tags

CBCA & Writing

And days later… I finally show up again. Bad blogger, bad, bad, bad.

But I emailed my editor last weekend with a list of things that I intended to fix in my manuscript so that he wouldn’t waste time telling me to fix them and he told me he hadn’t started yet and gave the manuscript back to me to make the changes. Yay, yay, YAY! I made those changes and many, many more. Read the whole thing out loud to myself Monday through Wednesday—getting totally hoarse in the process—and finally sent it back him Thursday morning. I’m hoping he’ll still be able to get it back to me by June 1, but I’m definitely more satisfied with it, so that’s good.

So getting back to Criteria-Based Content Analysis– interaction, criteria #5, seems so obvious that I sort of skimmed over it in my original presentation about CBCA, But when I was thinking about writing this post, I decided maybe it deserved a closer look.

Two sample stories:

I came home and watched my favorite television show, Grimm, before going to bed.

I came home and chatted on the phone with my brother before going to bed.

Same number of details, same contextual embedding, so two equivalently true stories, right? Not if you’ve added criteria #5, interaction, to your toolkit. The second story should sound more truthful. For law enforcement, the subliminal reasoning might be that the second story contains a witness and witnesses make lies much easier to disprove. If you’re being deceitful, including other people in your story increases the risk that you’ll get caught.

But as writers, we don’t need to care about the subliminal reasons why interaction sells stories—the fact is, CBCA tells us that it does. A story where two people (or more) are interacting is more believable than one where a single person is on their own.

Doesn’t that seem weird, though? If I tell you, “I was home alone and I ate pizza for dinner,” why would that be less believable than saying, “my awesome kid was home for the weekend and we ate pizza for dinner”?

And yet—those two stories aren’t equivalent. One of them is a boring story, a “so what?” story. And the other is a Story. Okay, sure, part of that is the adjective, but even without the adjective, one of those stories makes you wish I’d stop talking (writing) and the other one makes you want to ask questions. (Well, maybe they don’t—I shouldn’t be speaking for you! But that’s how I’d react to those two stories!)

The difference between them is interaction.

Google defines interaction as “reciprocal action or influence.” I’m thinking of it as back-and-forth, cause-and-effect. Interaction is dynamic—movement by one causes movement by another. That movement can be concrete—“I pushed him so he punched me”—or it can be… well, less concrete. If your character says something and another character’s feelings get hurt, it might seem as if no action has happened. But it has. Action doesn’t have to mean explosions and drama–as long as you’ve got interaction, and reactions with weight, you’ve got action.

One of the books that I started this weekend was published by a small press. It was… well, some editor somewhere thought it was good enough to publish. And a list of people on the first page claimed to have edited, copy-edited, and proofread it. But it was unbearable reading. My stepmother gave it to me with, I think, a subliminal “you should try to find a publisher, look at what’s getting published!” message. The reason that it was unbearable, though, was because it lacked interaction, except in the most superficial way. For the entire first chapter, the heroine was alone. She had a brief conversation with a butler—which might perhaps have been her story editor saying, “you need a conversation here, something needs to actually HAPPEN in this chapter”—but the conversation didn’t work as interaction because it was irrelevant to the story. It wasn’t a reciprocal back-and-forth, cause-and-effect: he was just a stage prop, there to open the door.

And, OMG, it was tedious.

I sort of figured out the importance of interaction when writing A Gift of Thought. Dillon’s scenes were such a challenge. As a ghost who couldn’t really communicate, he spent all his time watching and thinking, and his scenes kept feeling flat and dull. I didn’t have an explanation for it at the time—I just concluded, “Don’t write ghosts who are alone all the time!” but now I know that what was missing was interaction.

One piece of advice given to beginning writers is to start as close to the action as you can. Newbie writers, including me, start in the car on the way to the important meeting. (A Gift of Ghosts, anyone?) Or waking up in the morning. Or at home making coffee the morning before the plane crash that changes the character’s life forever. We start before the action begins, when instead we should be dumping our reader into the action immediately. But finding out where your story begins can be far more difficult than it sounds to people who aren’t writers. We need to realize that what makes action is interaction: your stories are active when you focus on your point-of-view character’s interactions with other people.

But wait, you protest! (Or at least I did, when I was thinking about this.) Lots of great stories have characters who are alone. What about The Hunger Games? Katniss is off in the woods by herself. Except that she’s really not. The moments when she’s alone are brief: she’s fighting the others, meeting up with Rue, searching for Peeta, finding Peeta, getting caught by Thrash—she’s hardly ever alone. All right, what about Castaway? An entire movie about a guy alone on a desert island. Nope. He interacted with Wilson, the ball. That was almost the point of the movie. What kept him sane was interacting, even when it was just interacting with his imagination. My Side of the Mountain? Again, no. He’s interacting with the hawk, with the kid from town, with his visitors. The Old Man and the Sea! Honestly, I’d almost give this one to my imaginary opponent in this discussion, except a) he’s interacting with the fish and b) what an insanely boring book. It proves the point: interaction makes stories interesting. Lack of interaction makes readers enjoy pleasant snoozes.

Takeaway: if you want your writing to feel real and to interest readers, you will focus on interaction, avoiding ever leaving your characters alone and making sure that the interactions you write create cause-and-effect movement.

I’m not quite done with interaction yet. My next post (which will not be tomorrow, because R is graduating from high school tomorrow and might not be Sunday, because it’s his last day home before he goes back to Seattle, but will, I hope, be soon-ish) will take a look at how we express interaction and how filler words (so, then, etc) might not be as bad as conventional writer wisdom says they are.

 

 

 

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